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1: This is an example of the AS3.0 solution. In this code example there are four MovieClips on the stage (box01_mc - box04_mc).
2: Each MovieClip has two event listeners assigned to it. The first listener is triggered on the RollOver (called MOUSE_OVER in AS3.0) and runs the function called enlargeMC. The second listener listens for the RollOut (called MOUSE_OUT in AS3.0) and triggers a function called shrinkMC.
3: The enlargeMC function contains code for making the movieClip that is rolled over enlarge (notice that in AS3.0 the scale value uses the values 0-1, with .5 here being a 50% increase in size)
4: In addition to the code that changes the scale property, an addChildAt method is used to move whichever movieClip is rolled over to the top of the display stack.
box01_mc.addEventListener(MouseEvent.MOUSE_OVER, enlargeMC);box01_mc.addEventListener(MouseEvent.MOUSE_OUT, shrinkMC);box02_mc.addEventListener(MouseEvent.MOUSE_OVER, enlargeMC);box02_mc.addEventListener(MouseEvent.MOUSE_OUT, shrinkMC);box03_mc.addEventListener(MouseEvent.MOUSE_OVER, enlargeMC);box03_mc.addEventListener(MouseEvent.MOUSE_OUT, shrinkMC);box04_mc.addEventListener(MouseEvent.MOUSE_OVER, enlargeMC);box04_mc.addEventListener(MouseEvent.MOUSE_OUT, shrinkMC);
function enlargeMC(myEvent:MouseEvent):void { myEvent.target.scaleX += .5; myEvent.target.scaleY += .5; addChildAt(DisplayObject(myEvent.target), numChildren-1);}
function shrinkMC(myEvent:MouseEvent):void { myEvent.target.scaleX -= .5; myEvent.target.scaleY -= .5;}